Infantry Units
Infantry type Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Infantry variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Infantry) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Infantry type Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Infantry Type Units | |||||||||
---|---|---|---|---|---|---|---|---|---|
INFANTRY | MECH | SNIPER | MOTORBIKE[1] | ||||||
ZCOUNIT_PARTISAN[2] | ZCOUNIT_COMMANDO[3] | ZCOUNIT_RANGER[4] | ZCOUNIT_AT_CYCLE[5] |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.