Naval Units
Revision as of 00:14, 6 October 2023 by Admin (talk | contribs) (→Modifying stats or properties of specific Units)
Naval Units' stats and properties can be modified as a whole, by using the GameEnums.UnitType_Naval variable.For instance:
CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY,
defender, defPosX, defPosY, isDefender, action,luckmode, map) {
if (co.getIsCO0() === true) {
switch (co.getPowerMode()) {
case GameEnums.PowerMode_Power:
if (attacker.getUnitType() === GameEnums.UnitType_Naval) {
return 30;
}
break;
//rest of the code goes here
}
}
}
Increases the Offense of Naval Units by 30% during the CO Power.
Modifying stats or properties of specific Units
Each Unit can be modified through a comparison of the UnitID. The Unit ID can be obtained through unit.getUnitID() And it's of a String type.
Possible values are:
Naval Units | Primary Weapon String | Secondary Weapon String |
---|---|---|
GUNBOAT | WEAPON_GUNBOAT_NAVAL_GUN | N/A |
CANNONBOAT | WEAPON_ANTI_SHIP_MISSILE | N/A |
TORPEDOBOAT | WEAPON_BOAT_TORPEDO | N/A |
FRIGATE | WEAPON_FRIGATE_NAVAL_GUN | N/A |
DESTROYER | WEAPON_ANTI_SHIP_MISSILE | N/A |
CRUISER | WEAPON_ANTI_SHIP_CRUISER_MISSILE | WEAPON_A_AIR_GUN |
SUBMARINE | WEAPON_TORPEDO | N/A |
BATTLECRUISER | WEAPON_ANTI_SHIP_CANNON | WEAPON_BATTLECRUISER_A_AIR_GUN |
BATTLESHIP | WEAPON_BATTLESHIP_CANNON | N/A |
AIRCRAFTCARRIER | WEAPON_CARRIER_ANTI_AIR_MISSILE | N/A |
BLACKBOAT | N/A | N/A |
LANDER | N/A | N/A |
WATERMINE | N/A | N/A |
ZCOUNIT_MISSILE_SUB[1] | WEAPON_ROCKET_MISSILE | N/A |
Of these, the ones with the ZCOUNIT_ prefix are Units specific to COs that cannot be deployed by the rest.
Notes
- ↑ CO Unit of Drake, Greyfield