Kl07's Final OCs created by Knightlord07

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Latest patch here

This is only one feature full OCS only

OS COs

Kyle "Orange Star second chief of commands"

A+/S (Lucky)

  • +Start with +30 Luck, while zone +40 defense
  • +Big Co zone range
  • +COP +20 luck
  • +SCOP chance to instant kill any unit with high luck roll
  • -COP spamable
  • -High CO zone make his units reachable
  • -Got to pray your RNG god if he didn't get lucky

Ryo "New cadet who is ready fight in plains & forest"

S/SS+ (Plain & Forest specialist)

  • +Gain better firepower when it standing on forests or plain tiles +30 firepower
  • +Zone gain +40 defense
  • +COP boosted his D2D +60 firepower
  • +SCOP boosted his D2D Greatly +90 firepower & +4 range for his indirect
  • +Just an upgraded version of AW3 Jake
  • -His D2D suffer -30 firepower when units are on urban tiles
  • -Long power meter
  • -Favour on plain & forests tiles

Johnny "Orange Stars Tactical advisor"

A/S (Terrain specialist)

  • +Units gain extra firepower depends on terrain type
  • +Zone +30 defense
  • +COP buff his D2D & increase terrain star +2
  • +SCOP ignore movement cost, buff D2D greatly & increase terrain star +6
  • +Male version of Lash
  • -Make his units become monsters when it enter better terrain type
  • -Long power meter
  • -His powers can make his units go into god mode
  • -Expect to be Lash

William "Orange Stars Solar Commander"

A/S (Clear weather specialist)

  • +Units gain +40 firepower when the weather is clear
  • +Zone +30 defense
  • +COP D2d Upgrade
  • +SCOP D2d Greatly upgrade
  • -Worse when snow weather hit in -40 firepower
  • -Prefer clear weather
  • -Moderated power meter

Sam "Orange Star air long range support"

S/S+ (Air specialist)

  • +Start with +40 firepower on air units & +2 range for air units to snipe
  • +Zone +40 defense
  • +COP +60 firepower & +3 range for air units
  • +SCOP +80 firepower & +6 range for air units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Long power meter

BM COs

Alina "Blue Moon's super wealthy commander"

A+/SS (Wealth)

  • +Start with +80 income & +40 income bonus
  • +Zone +30 defense
  • +COP fund multiply by x7
  • +SCOP funds turn into firepower
  • -COP can be spamable
  • -Lose -20 firepower for her D2D
  • -Her COP force to pay extra 70% unit build cost
  • -Moderated power meter
  • -Expect her be like Sasha & Colin

Boris "Blue Moon's Revolution commander"

A/S (Capture specialist)

  • +Start with +3 capping point & allow vehicles to join in as well
  • +Zone +40 defense & +30 firepower
  • +COP force all opponent reset it capture
  • +SCOP make units act again once they be built & allow them to hired unit on owned cities
  • -COP can stop your capping props
  • -His vehicles can win the capture game
  • -Moderated power meter
  • -SCOP is mix with Xander & Hachi

GE COs

Alma "Green Earth's rapid response team"

B+/A (Rapid deployment)

  • +Unit can act again once they been built
  • +Zone +20 defense & +30 firepower
  • +COP cheaper unit built cost
  • +SCOP +75 firepower
  • -COP spamable
  • -Her D2D -15 firepower
  • -COP -25 firepower
  • -SCOP increase the unit price
  • -Short power meter
  • -Her units can either win the capture game or flood the map with her units
  • -Mix with Colin & Xander

Finn "Green Earth's snowy terrain expert"

A/S (Snow terrain specialist)

  • +Start with +30 firepower when it stand on snow terrain tiles & doesn't slow down by snow weather effect
  • +Zone +20 defense
  • +COP change the weather into snow for 2 turns
  • +SCOP +80 firepower on snow terrain tiles
  • -Moderated power meter
  • -COP can be spamable
  • -He prefer snow terrains

YC COs

Aoi "Grimm's student of defensive arts"

S/SS+ (Defensive)

  • +Start with +50 defense & +80 counter
  • +zone +20 defense
  • +COP +60 defense & +90 counter
  • +SCOP get first strike, +130 defense & +170 counter
  • -Her starting firepower -30
  • -Her defense is really tough & strong counter
  • -Moderated power meter
  • -Can hold on certain key chokepoints if her powers pop the right moment

Akihiko "Yellow Comet's spy commander"

S/SS (Balance/Convert specialist)

  • +Start with +20 firepower
  • +Zone can convert any unit in his zone
  • +COP +70 firepower
  • +SCOP steal opponent units & heal them back full HP
  • -Long power meter
  • -Short zone range
  • -Can convert any units in the field

Chie "Yellow Comet's imperial guard"

A/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +Large Zone range
  • +COP both firepower & defense +60
  • +SCOP +90 firepower & +250 counter
  • -Long power meter
  • -Both powers are really strong

Asuka "Yellow Comet's indirect support"

A/S (Indirect specialist)

  • +Start with +40 firepower & +2 range on indirect
  • +Zone +30 defense
  • +COP +3 range & +60 firepower for indirect
  • +SCOP lifesteal +200 & +90 firepower
  • -Moderated power meter
  • -She prefer indirects

BH COs

Eric "Demonic Hand Leader"

A+/S (Balance)

  • +Start with both firepower & defense +30
  • +Zone +20 luck
  • +SCOP deal -8HP & stun them
  • -Doesn't have COP
  • -Only SCOP for his power to use
  • -Moderated power meter

Claire "Brotherhood's first cyborg commander"

B+/A (Balance)

  • +Start with both firepower & defense +20
  • +Zone +20 luck
  • +Large zone range
  • +COP Heal +2Hp & both firepower & defense +40
  • +SCOP +180 firepower
  • -COP spamable
  • -Moderated power meter

Yui "Road warfare expert"

A+ (Road & bridge specialist)

  • +Start with firepower bonus on roads & bridges tiles +30
  • +Zone 40 defense
  • +COP +2 movement & +80 firepower on roads & bridges tiles
  • +SCOP +4 movement & +160 firepower on roads & bridges tiles
  • -Moderated power meter
  • -Upgraded version of Koal

Karin "Brotherhood's top engineer"

A+ (Wealth)

  • +Start with +20 income bonus
  • +Zone +40 defense
  • +COP instant capture
  • +SCOP full heal & buff firepower
  • +Large Zone range
  • -COP can instant cap any props in the field
  • -SCOP can full heal
  • -Have better income

Jill "Urban expert"

A+/S (Urban warfare)

  • +Start with +30 firepower on urban terrains tiles
  • +Zone +40 defense
  • +COP -4HP only on urban tiles
  • +SCOP +60 firepower per props you own
  • -Moderated power meter
  • -COP only affect on urban terrains

Rei "Demonic Hand air specialist"

S/SS+ (Air domination)

  • +Start with +50 firepower & defense on air
  • +Zone +20 luck
  • +COP +2 range & +80 firepower on air
  • +SCOP air units act again & +90 firepower
  • -Long power meter
  • -She just Eagle if air units only act again
  • -Worse on naval & ground -40 firepower
  • -COP can harass you from air

Haruka "Horde specialist"

B+/A (Hordes)

  • +Start with +3 firepower per units she field & debuff opponent luck -5
  • +Zone +15 luck
  • +COP get an D2D buff
  • +SCOP Spawn units & buff her D2D greatly
  • -She need to call more units into the field
  • -The larger hordes she get the better firepower she gain
  • -Opponent won't have any luck if her hordes depleted opponent luck real quick

Vanessa "Repair/Money back specialist"

S/SS+ (Repair specialist)

  • +Units can get repair funds back normal
  • +Zone +30 firepower
  • +Large zone range
  • +COP Heal +3HP
  • +SCOP Heal +6HP & both firepower & defense +60
  • -Moderated power meter
  • -COP spamable
  • -Both power allow her units get free HP heal
  • -She can get funds when she order her damage units to retreat

AC COs

Iseul "Amber's logistic commander"

A+/S (Balance)

  • +Start with +35 firepower & defense also reduce daily fuel on air & naval units -3
  • +Zone +25 both firepower & defense
  • +COP resupplied
  • +SCOP resupplied & +75 firepower
  • -COP is spamable
  • -Her air & naval units won't be run out of fuel or ammo
  • -Moderated power meter
  • -Her copters won't burn their fuel so they have free range to go anywhere & naval units
  • -Beware of her stealthed units such as subs & stealth bomber they can still waste fuel for each turn

Dae "Amber's Desert warfare specialist"

B/S (Desert Specialist)

  • Start with +40 firepower when standing on desert tiles
  • +Zone 15 luck
  • +COP Boosted on desert terrains
  • +SCOP Boosted on desert terrains greatly
  • +Large zone range
  • -She prefer desert terrains
  • -Long power meter

Hae "Weather expert"

B (Weather specialist)

  • +Units won't be affected by weather effects
  • +Zone +30 defense
  • +COP change the weather for 2 turns
  • +SCOP change the weather for 2 turns & buff on what type of weather is on
  • -COP is spamable
  • -Is just an RNG weather
  • -Penny 2.0

PF COs

Eva "Frontier's Agile Commander"

A/A+ (Agile specialist)

  • +Start with +2 movement & +20 firepower on 5 or more movement units
  • +Zone +20 defense
  • +COP +2 movement on agile units
  • +SCOP +4 movement, +50 firepower & +40 defense applies on agile units
  • -Moderated power meter
  • -She prefer agile units to get into the frontline faster
  • -Her motorbike can win the capture game
  • -Both powers increase her agile units movements
  • -Can perform a quick blitz or launch unexpected surprise
  • -Naval & air units can wiz through the battlefield also it can waste more fuel

Carol "Frontier's repair expert"

B/A+ (Repair specialist)

  • +Start with -0.025 for the repair cost & heal +2HP when it repair
  • +Zone +30 firepower
  • +COP Heal +4HP
  • +SCOP Both firepower & defense +90
  • -COP is spamable
  • -She can repair expansive units with less funds to repair than normal repair cost

Bonus Cos

Mizuko "Wallachia's succubus commander" (DM)

A (Vampire specialist)

  • +Start with +40 lifesteal
  • +Zone +30 defense
  • +COP +80 lifesteal & +30 firepower
  • +SCOP deal -6Hp global damage & heal +6HP, lifesteal +800
  • -Long power meter
  • -She can steal unit HP when attacking
  • -Her SCOP is the most threat you need to be wary of

Oiwa "Bloodsucking vampire" (BH)

A (Defensive)

  • +Start +40 defense
  • +Zone +20 firepower
  • +COP +60 firepower
  • +SCOP Lifesteal +900
  • -Moderated power meter

Rakumei "Former contractor" (BH)

S/SS+ (Unit hired)

  • +Start Allow to build unit on owned cities
  • +Zone +30 firepower
  • +COP -70 unit price on cities & -40 on bases
  • +SCOP +250 funds while attacking opponent units
  • -Hired a unit on cities will cost you lots
  • -Moderated power meter

Yuna "New cadet" (YC)

B/A (Wealth)

  • +Start +60 income
  • +Zone +40 defense
  • +COP Funds multiply
  • +SCOP -80 unit built price
  • -COP spamable
  • -She need to spend +50 more funds to built a unit

Sanae "Highly decorated commander" (YC)

A/S (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +40
  • +COP +2 movement & +80 firepower
  • +SCOP +80 defense
  • +Large zone range
  • -Balance power meter

Honoka "Orange Star scientist officer" (OS)

A+ (Healer)

  • +Start with +2HP regen
  • +Zone +30 defense
  • +COP +70 firepower
  • +SCOP +140 defense & firepower
  • -Her regen isn't the problem
  • -She can pull back her units to heal up back full HP
  • -Moderated power meter

Kasumi "Large warships commander" (YC)

S/SS+ (Ship & Non Bcopter specialist)

  • +Start with +40 both firepower & defense applies on ship type units, +50 firepower on non bcopter units, -3 daily fuel on air units
  • +Zone +30 luck
  • +COP +70 firepower on ships type & non bcopter units
  • +SCOP +160 firepower & +4 range applies on ships type units
  • -Worse on Bcopter -60 firepower
  • -Prefer ships type or non bcopter units
  • -She can be a threat from air to sea

Riena "Respectful leader" (YC)

A/SS (Balance)

  • +Start both firepower & defense +20
  • +Zone both firepower & defense +70
  • +COP both firepower & defense +120
  • +SCOP all units gain +7 movement & +150
  • -Moderated power meter
  • -Probably strongest than Kanbei

Chinatsu "Brenner's Personal assistant" (AC)

A+/S (Defensive)

  • +Start with +30 defense
  • +Zone +40 defense & +30 firepower
  • +COP Heal +3HP
  • +SCOP Heal +6HP
  • +Large zone range
  • -COP is spamable
  • -She is the tougher version of Brenner
  • -Her powers can heal up really quick

Hotaru "Pearl's Rival" (OS)

S/SS (Naval & air specialist)

  • +Start +40 firepower & defense on air & naval units, -2 fuel on air & naval
  • +Zone +30 luck
  • +COP +4 movement & +50 firepower applies on air & naval units
  • +SCOP +100 firepower & +5 range applies on air & naval units
  • +Large zone range
  • -Worse on ground vehicles -30 firepower
  • -Prefer naval nor air
  • -Moderated power meter

Rie "Yellow Comet's Tank commander" (YC)

A/SS (Tread specialist)

  • +Start tread combat units +40 firepower & +2 range, while non tread combat units +60 defense
  • +Zone Heal +1HP on zone
  • +COP tread combat units +60 firepower & +2 range
  • +SCOP tread combat units +80 firepower, +20 luck & +4 range
  • -Long power meter
  • -prefer tanks only or other tread units
  • -Tread units can snipe & make it into indirects

Seikyo "Ruthless commander" (BH)

SS/SSS+ (Offensive)

  • +Start +150 firepower
  • +Zone +40 defense
  • +COP Debuff opponent units when attacking -30 & +50 firepower
  • +SCOP gain funds when attacking
  • -Loss -30 defense
  • -Short zone range
  • -COP spamable

Seishi "Former Brotherhood's tank commander" (DM)

A/A+ (Ground specialist)

  • +Start with +30 firepower on ground units
  • +Zone +15 luck
  • +COP +2 movement & +40 firepower on ground units
  • +SCOP +4 movement & +80 firepower on ground units
  • -Moderated power meter
  • -Prefer ground vehicles to do her job
  • -Both powers can be dangerous

Serena "Under Night In-Birth special guest fan" (OS)

A/S (Balance)

  • +Start with +30 firepower & +20 defense
  • +Zone +10 luck
  • +COP +4 movement & +60 firepower
  • +SCOP +8 movement & +120 firepower
  • -Long power meter
  • -Both powers allow her units move quickly

Shigo "Merkava's follower" (BH)

A+/S (Balance)

  • +Start both firepower & defense +40
  • +Zone both firepower & defense +20
  • +COP Heal +2HP & both firepower & defense +30
  • +SCOP Spawn random units on cities
  • -SCOP allow to spawn more reinforcements
  • -Moderated power meter

Shiin "Demonic Hands & Amnesia hired tank commander" (BH)

S/SS+ (Tank specialist)

  • +Start +70 firepower & +1 range on direct tanks
  • +Zone +50 defense
  • +COP +40 firepower & +2 range on direct tanks
  • +SCOP +60 firepower & +4 range on direct tanks
  • -She prefer direct tanks to do those job under her commands
  • -Moderated power meter
  • -Both powers allow her tanks to do sniping

Shoten "Hired guns" (BH)

A/SSS+ (Wealth)

  • +Start Funds turn into firepower
  • +Zone +30 luck
  • +COP +100 funds when her units are damaged
  • +SCOP Fund multiply 6.5
  • -She need funds to boost her firepower
  • -COP become a punching bag/taunt target so she can get more money
  • -Moderated power meter

Sokushi "Former Green Earth officer" (BH)

B/A (Balance)

  • +Start Both firepower & defense +15
  • +Zone Both firepower & defense +25
  • +COP Spawn random units on owned cities
  • +SCOP Spawn stronger units on owned cities
  • -Long power meter
  • -Like to field of her own hordes

Sunako "Devil commander" (BH)

S/SS (Balance)

  • +Start Both firepower & defense +50
  • +Zone Heal +4Hp on zone
  • +COP Increase firepower
  • +SCOP Increase Luck
  • +Large zone range
  • -Long power meter
  • -Can destroy any units

Takeru "Wallachia's Vampire commander" (BH)

A/S (Balance)

  • +Start Both firepower & defense +40
  • +Zone Lifesteal +70
  • +COP force opponents pay 50% more funds for repairs
  • +SCOP Deal -5Hp & Heal +5Hp
  • -COP spamable
  • -COP can waste funds real quick

Warui "Sacrifice commander" (BH)

S+ (Power charger)

  • +Start +60 power charge
  • +Zone +30 per power store
  • +COP +150 firepower & +125 defense
  • +SCOP Godlike stats
  • -Longest power meter
  • -Her zone enjoy the power meter she stored

Yami "Amnesia officer" (BH)

S+ (Balance)

  • +Start +30 power stored
  • +Zone +20 luck
  • +COP Deal -3HP global damage
  • +SCOP fired 3 missiles & deal -3HP
  • -Her power charge is slow -30
  • -Moderated power meter

Agana "Hilda's Elite personal guard" (BH)

A (Balance)

  • +Start both firepower & defense +20
  • +Zone +20 luck
  • +COP spawn random units on cities
  • +SCOP both firepower & defense +80
  • Moderated power meter

Akuhei "Magecraft officer" (BH)

S/SS+ (Harasser)

  • +Start +2 range & +30 firepower
  • +Zone +20 defense
  • +COP +30 firepower
  • +SCOP +60 firepower & +3 range
  • -COP is spamable
  • -She can harass you

Ayla "Tower commander" (OS)

B+/A (Defensive)

  • +Start with +15 defense per com tower owned
  • +15 luck
  • +Large zone range
  • +COP +25 per com tower
  • +SCOP Heal +5Hp & +45 com tower
  • -Need to have com tower in order to become good
  • -She gain more defense per com tower she own
  • -She is just Javier with more defense

Amenozako "Former Brotherhood officer who side with Amnesia" (BH)

A+/S (Offensive)

  • +Start +40 firepower
  • +Zone +40 defense
  • +COP +60 firepower
  • +SCOP +180 firepower
  • -Long power meter
  • -Both powers can ruin you up

Bukko "Retired Demonic Hands officer" (BH)

A/S (Wealth)

  • +Start +40 income
  • +Zone +25 firepower
  • +COP +70 funds from attacking
  • +SCOP +100 for saving 10k funds
  • +Large zone range
  • -Long power meter

Lufu "Amnesia good holder" (BH)

A+/S (Balance)

  • +Start -10 unit price built & both firepower defense +25
  • +Zone +20 luck
  • +COP Her D2D upgrade
  • +SCOP Her D2D upgrade greatly
  • -Long power meter
  • -Both power allow herself hired expansive units to tech herself up

Ixqui "Former Golden Sun officer" (BH)

S/S+ (Indirect specialist)

  • +Start Indirect +60 firepower & +2 range
  • +Zone +30 defense
  • +COP Indirect +40 firepower & +5 range
  • +SCOP Indirect +80 firepower & +7 range
  • +Large zone range
  • -Direct is weak -40 firepower
  • -Prefer indirect
  • -Expect her to be like Grit

Chikai "Amnesia Officer" (BH)

A/A+ (Hordes)

  • +Start +5 firepower per units she field & debuff opponent units defense -3
  • +Zone +30 defense
  • +COP her D2D buff
  • +SCOP her D2D buff greatly
  • -She want to field more units in so she can just flood the map of her units make opponent unit into thin paper

Kurami "Former Yellow Comet officer" (BH)

S/S+ (Balance)

  • +Start +3Hp regen & +35 both firepower & defense
  • +Zone +20 luck
  • +COP Lifesteal +50 & both firepower & defense +65
  • +SCOP both firepower & defense +150
  • -Moderated power meter

Kishyami "Former Bolt Guard officer" (BH)

A+ (Healer)

  • +Start Heal nearby owned props
  • +Zone both firepower & defense +40
  • +COP Heal +4Hp near props & buff firepower & defense
  • +SCOP Heal +6Hp & deal -4Hp near props applies on opponent units & buff firepower & defense greatly
  • -Doesn't get any heal when standing owned props
  • -Her units need to be near props in order to heal
  • -Long power meter

Ki "Priestess of TATARI" (BH)

A/S (Balance)

  • +Start both firepower & defense +35
  • +Zone +20 luck
  • +COP heal +5HP & increase the stats
  • +SCOP instant kill any units & buff stats greatly
  • -Long power meter

Mari "Former Black Hole officer" (BH)

S/SS+ (Balance)

  • +Start +60 firepower & +40 defense
  • +Zone +30 luck
  • +COP Debuff opponent firepower & luck -40
  • +SCOP Lifesteal +300 & +80 firepower
  • -Moderated power meter
  • -COP can ruin your units stats when it fight back

Trivia

Demonic hands based on C&C Tib Sun Brotherhood's Black Hand faction