4 May 2023
- 18:4418:44, 4 May 2023 diff hist −9 Category:Units (Gameplay) No edit summary Tag: Reverted
- 18:4218:42, 4 May 2023 diff hist +51 Category:Units (Gameplay) No edit summary
- 18:4018:40, 4 May 2023 diff hist −1 Category:Units (Gameplay) No edit summary
- 18:3918:39, 4 May 2023 diff hist −10 Category:Units (Gameplay) No edit summary Tag: Manual revert
- 18:3818:38, 4 May 2023 diff hist +28 Flare No edit summary
- 18:3818:38, 4 May 2023 diff hist +28 APC No edit summary
- 18:3718:37, 4 May 2023 diff hist +28 Recon No edit summary
- 18:3718:37, 4 May 2023 diff hist +28 Sniper No edit summary
- 18:3418:34, 4 May 2023 diff hist +28 Motorbike No edit summary
- 18:3318:33, 4 May 2023 diff hist +28 Mech No edit summary
- 18:3118:31, 4 May 2023 diff hist +10 Category:Units (Gameplay) No edit summary Tag: Reverted
- 18:0418:04, 4 May 2023 diff hist +10 Infantry No edit summary
- 18:0418:04, 4 May 2023 diff hist +115 N Category:Units (Gameplay) Created page with "This lists the units of the game, from a gameplay perspective, for modding the units, check out: Category:Units"
- 18:0018:00, 4 May 2023 diff hist +12 Infantry No edit summary
- 17:5917:59, 4 May 2023 diff hist +1 Infantry No edit summary
- 17:5917:59, 4 May 2023 diff hist +6 Infantry No edit summary
- 17:3717:37, 4 May 2023 diff hist −3 F.A.Q. →How to install Commander Wars on Windows?
- 17:2917:29, 4 May 2023 diff hist +23 Flare No edit summary
- 17:2817:28, 4 May 2023 diff hist +23 APC No edit summary
- 17:2817:28, 4 May 2023 diff hist +23 Recon No edit summary
- 17:2517:25, 4 May 2023 diff hist +23 Sniper No edit summary
- 17:2417:24, 4 May 2023 diff hist +23 Motorbike No edit summary
- 17:2317:23, 4 May 2023 diff hist +23 Mech No edit summary
- 17:1817:18, 4 May 2023 diff hist +23 Infantry No edit summary
17 April 2023
- 00:4800:48, 17 April 2023 diff hist −51 Tabitha No edit summary
- 00:4000:40, 17 April 2023 diff hist −74 Smitan No edit summary
7 April 2023
5 April 2023
- 21:3521:35, 5 April 2023 diff hist −61 Sasha No edit summary
16 March 2023
- 03:2203:22, 16 March 2023 diff hist +699 Compiling on Linux No edit summary
4 March 2023
3 March 2023
- 06:0406:04, 3 March 2023 diff hist +4 Ground Units No edit summary
- 06:0306:03, 3 March 2023 diff hist −3 Naval Units →Modifying stats or properties of specific Units
- 06:0106:01, 3 March 2023 diff hist 0 Naval Units →Modifying stats or properties of specific Units
- 05:5805:58, 3 March 2023 diff hist −4 Naval Units →Modifying stats or properties of specific Units
- 05:4305:43, 3 March 2023 diff hist −3 Air Units →Modifying stats or properties of specific Units
- 05:4205:42, 3 March 2023 diff hist +7 Infantry Units →Modifying stats or properties of specific Units
- 05:4205:42, 3 March 2023 diff hist +1,797 N Naval Units Created page with "Naval Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Naval''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === Gam..."
- 05:3205:32, 3 March 2023 diff hist 0 Air Units →Modifying stats or properties of specific Units
- 05:3105:31, 3 March 2023 diff hist 0 Air Units →Modifying stats or properties of specific Units Tag: Manual revert
- 05:3105:31, 3 March 2023 diff hist 0 Air Units →Modifying stats or properties of specific Units Tags: Manual revert Reverted
- 05:3005:30, 3 March 2023 diff hist 0 Air Units →Modifying stats or properties of specific Units Tag: Reverted
- 05:2905:29, 3 March 2023 diff hist −2 Air Units →Modifying stats or properties of specific Units
- 05:2805:28, 3 March 2023 diff hist +42 Air Units →Modifying stats or properties of specific Units
- 05:0005:00, 3 March 2023 diff hist +1,750 N Air Units Created page with "Air Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Air''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === GameEnu..."
- 04:5004:50, 3 March 2023 diff hist +15 Infantry Units No edit summary
- 04:4904:49, 3 March 2023 diff hist +689 Infantry Units No edit summary
- 04:4404:44, 3 March 2023 diff hist −1 Ground Units No edit summary
- 04:3904:39, 3 March 2023 diff hist +45 Infantry Units No edit summary
- 04:3804:38, 3 March 2023 diff hist +851 Infantry Units No edit summary
- 04:3004:30, 3 March 2023 diff hist +45 Infantry Units No edit summary