All public logs
Combined display of all available logs of Commander Wars. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 03:26, 5 May 2023 Knightlord07 talk contribs created page Water Mine (Created page with "Naval Mine. Explodes when tapping a none air unit and dealing 5 damage to the trapped unit Unit type: Naval Movepoints: 0 Movetype: Ship Vision: 1 Fuel: -/- Costs: 1000 Category:GameplayCategory:Units(Gameplay)")
- 03:23, 5 May 2023 Knightlord07 talk contribs created page Submarine (Created page with "Naval unit. After diving, it remains hidden unless enemy unit adjacent. Unit type: Naval Firerange: 1-1 Movepoints: 6 Movetype: Ship Vision: 5 Fuel: 70/70 (lose 1- unstealth, -5 stealth fuel per turn) Ammo 1 6/6 Costs: 14000 Category:GameplayCategory:Units(Gameplay)")
- 03:20, 5 May 2023 Knightlord07 talk contribs created page Missile Submarine (Created page with "Submarine that can fire at range at enemy force without taking a lot of risk Unit type: Naval Firerange: 2-6 Movepoints: 5 Movetype: Ship Vision: 1 Fuel: 70/70 (lose 1- unstealth, -5 stealth fuel per turn) Ammo 1 5/5 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 03:16, 5 May 2023 Knightlord07 talk contribs created page Kirov (Created page with "Kirov Reporting. Special Air Unit with extrem high defense but low mobility and no fuel comsumtion at the start of a turn. Can attack ground and naval units. Exceptional power. Unit type: Air Firerange: 1-1 Movepoints: 5 Movetype: Air Vision: 2 Fuel: 100/100 Ammo 1 6/6 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 03:12, 5 May 2023 Knightlord07 talk contribs created page Water Plane (Created page with "Air unit. Can attack any unit. Only produced at sea by Carries. Unit type: Air Firerange: 1-1 Movepoints: 7 Movetype: Air Vision: 3 Fuel: 50/50 (lose -5 fuel per turn) Ammo 1 3/3 Costs: 15000 Category:GameplayCategory:Units(Gameplay)")
- 03:10, 5 May 2023 Knightlord07 talk contribs created page Black Bomb (Created page with "Air unit. Has unique ability to explode in a huge explosion damaging all units Unit type: Air Movepoints: 9 Movetype: Air Vision: 1 Fuel: 70/70 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 03:09, 5 May 2023 Knightlord07 talk contribs created page Stealth Bomber (Created page with "Air unit. After hiding, it remains hidden unless enemy units adjacent. Can attack any unit. Unit type: Air Firerange: 1-1 Movepoints: 7 Movetype: Air Vision: 2 Fuel: 60/60 (lose -5 unstealth, lose -8 stealth fuel per turn) Ammo 1 6/6 Costs: 21000 Category:GameplayCategory:Units(Gameplay)")
- 03:05, 5 May 2023 Knightlord07 talk contribs created page Fighter (Created page with "Air Unit. Can attack air units. Most mobile aircraft. Unit type: Air Firerange: 1-1 Movepoints: 9 Movetype: Air Vision:2 Fuel: 100/100 (lose -5 fuel per turn) Ammo 1 6/6 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 03:03, 5 May 2023 Knightlord07 talk contribs created page Bomber (Created page with "Air Unit. Can attack ground and naval units. Exceptional power. Unit type: Air Firerange: 1-1 Movepoints: 7 Movetype: Air Vision: 2 Fuel: 100/100 (lose -5 fuel per turn) Ammo 1 6/6 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 02:59, 5 May 2023 Knightlord07 talk contribs created page Transport Plane (Created page with "Air unit. Carriers X 2 ground units. No attack capability. Units can only be loaded on roads, bridges and airports, but it can unloaded everywhere Unit type: Air Movepoints: 7 Movetype: Air Vision: 3 Fuel: 100/100 (lose -5 fuel per turn) Costs: 20000 Loaded Place: 0/2 Category:GameplayCategory:Units(Gameplay)")
- 02:55, 5 May 2023 Knightlord07 talk contribs created page Duster (Created page with "Air Unit. Can attack ground and air units. Medium power. Unit type: Air Firerange: 1-1 Movepoints: 8 Movetype: Air Vision: 4 Fuel: 100/100 (lose -5 fuel per turn) Ammo 1 10/10 Costs: 13000 Category:GameplayCategory:Units(Gameplay)")
- 02:53, 5 May 2023 Knightlord07 talk contribs created page Battle Copter (Created page with "Air unit. Can attack ground and naval units, and other Helicopters Unit type: Air Firerange: 1-1 Movepoints: 6 Movetype: Air Vision:2 Fuel: 100/100 (lose -2 fuel per turn) Ammo 1 6/6 Ammo 2 10/10 Costs: 9000 Category:GameplayCategory:Units(Gameplay)")
- 02:51, 5 May 2023 Knightlord07 talk contribs created page Transport Copter (Created page with "Air unit. Carriers x 1 Infantry units. No attack capability Unit type: Air Movepoints: 6 Movetype: Air Vision: 1 Fuel: 100/100 (lose -2 fuel per turn) Costs: 5000 Loading Place: 0/1 Category:GameplayCategory:Units(Gameplay)")
- 02:46, 5 May 2023 Knightlord07 talk contribs created page Piperunner (Created page with "Indirect attack unit. Can attack all units. Can only move over pipelines. Unit type: Ground Firerange: 2-5 Movepoints: 9 Movetype: Piperunner Vision: 4 Fuel: 99/99 Ammo 1 9/9 Costs: 20000 Category:GameplayCategory:Units(Gameplay)")
- 02:43, 5 May 2023 Knightlord07 talk contribs created page Megatank (Created page with "Most powerful Tank. Boast superlative attack and defence capabilities. Unit type: Ground Firerange: 1-1 Movepoints: 5 Movetype: Tank Vision: 2 Fuel: 50/50 Ammo 1 5/5 Ammo 2 10/10 Costs: 16000 Category:GameplayCategory:Units(Gameplay)")
- 02:42, 5 May 2023 Knightlord07 talk contribs created page Rockets (Created page with "Indirect attack unit. Powerful with a wide attack range. Unit type: Ground Firerange: 3-5 Movepoints: 5 Movetype: Tire A Vision: 3 Fuel: 50/50 Ammo 1 5/5 Costs: 15000 Category:GameplayCategory:Units(Gameplay)")
- 02:40, 5 May 2023 Knightlord07 talk contribs created page Neotank (Created page with "Reinforced Tank. Attack and defence capabilities superior to standard tank. Good mobility make it useful on battlefield. Unit type: Ground Firerange: 1-1 Movepoints: 6 Movetype: Tank Vision: 2 Fuel: 70/70 Ammo 1 5/5 Ammo 2 10/10 Costs: 14000 Category:GameplayCategory:Units(Gameplay)")
- 02:38, 5 May 2023 Knightlord07 talk contribs created page Missile (Created page with "Indirect attack unit. Only capable of striking air targets. Unit type: Ground Firerange: 2-6 Movepoints: 3 Movetype: Tire A Vision: 5 Fuel: 50/50 Ammo 1 5/5 Costs: 12000 Category:GameplayCategory:Units(Gameplay)")
- 02:34, 5 May 2023 Knightlord07 talk contribs created page Heavy Hovercraft (Created page with "Reinforced Tank. Attack and defence capabilities superior to standard hovercraft. Can move over most terrains Unit type: Hovercraft Firerange: 1-1 Movepoints: 5 Movetype: Hovercraft Vision: 2 Fuel: 50/50 Ammo 1 5/5 Ammo 2 10/10 Costs: 12000 Category:GameplayCategory:Units(Gameplay)")
- 02:32, 5 May 2023 Knightlord07 talk contribs created page Heavy Tank (Created page with "Reinforced Tank. Attack and defence capabilities superior to standard tank Unit type: Ground Firerange: 1-1 Movepoints: 5 Movetype: Tank Vision: 2 Fuel: 50/50 Ammo 1 5/5 Ammo 2 10/10 Costs: 12000 Category:GameplayCategory:Units(Gameplay)")
- 02:30, 5 May 2023 Knightlord07 talk contribs created page Hover Anti Air (Created page with "Specialised anti-air and anti-infantry unit. Can also attack ground forces. Can move over most terrains Unit type: Hovercraft Firerange: 1-1 Movepoints: 5 Movetype: Hovercraft Vision: 2 Fuel: 60/60 Ammo 1 6/6 Costs: 7000 Category:GameplayCategory:Units(Gameplay)")
- 02:28, 5 May 2023 Knightlord07 talk contribs created page Anti Air (Created page with "Specialised anti-air and anti-infantry unit. Can also attack ground forces Unit type: Ground Firerange: 1-1 Movepoints: 6 Movetype: Tank Vision: 2 Fuel: 60/60 Ammo 1 6/6 Costs: 7000 Category:GameplayCategory:Units(Gameplay)")
- 02:26, 5 May 2023 Knightlord07 talk contribs created page Hovercraft (Created page with "Hovercraft unit. Good mobility make it useful on battlefield. Can move over most terrains Unit type: Hovercraft Firerange: 1-1 Movepoints: 5 Movetype: Hovercraft Vision: 2 Fuel: 70/70 Ammo 1 6/6 Ammo 2 10/10 Costs: 7000 Category:GameplayCategory:Units(Gameplay)")
- 02:24, 5 May 2023 Knightlord07 talk contribs created page Light Tank (Created page with "Light tank unit. Good mobility make it useful on battlefield Unit type: Ground Firerange: 1-1 Movepoints: 6 Movetype: Tabk Vision: 2 Fuel: 70/70 Ammo 1 6/6 Ammo 2 10/10 Costs: 7000 Category:GameplayCategory:Units(Gameplay)")
- 02:21, 5 May 2023 Knightlord07 talk contribs created page Artillerycraft (Created page with "Indirect attack unit. Attack cannot be launched after unit has moved. Can move over most terrains Unit type: Hovercraft Firerange: 2-3 Movepoints: 4 Movetype: Hovercraft Vision: 1 Fuel: 70/70 Ammo 1 6/6 Costs: 6000 Category:GameplayCategory:Units(Gameplay)")
- 02:03, 5 May 2023 Knightlord07 talk contribs created page Artillery (Created page with "Indirect attack unit, Attack cannot be launched after unit moved Unit type: Ground Firerange: 2-3 Movepoints: 5 Movetype: Treads Vision: 1 Fuel: 50/50 Ammo 1 6/6 Costs: 6000 Category:GameplayCategory:Units(Gameplay)")
- 18:04, 4 May 2023 Admin talk contribs created page Category:Units(Gameplay) (Created page with "This lists the units of the game, from a gameplay perspective, for modding the units, check out: Category:Units")
- 17:00, 4 May 2023 Knightlord07 talk contribs created page Flare (Created page with "In Fog Of War, can fire flare rocket. Illuminates 2 square area where it lands Unit Type: Ground Firerange: 1-1 Movepoints: 5 Vision 2 Fuel: 60/60 Ammo 1 3/3 Ammo 2 10/10 Cost 5000")
- 16:57, 4 May 2023 Knightlord07 talk contribs created page APC (Created page with "Carrier X 1 infantry unit, supplies units and build airports and ports Unit Type: Ground Movepoints: 6 Vision 1 Fuel: 70/70 Ammo 1 1/1 Cost 5000 Loading Place: 0/1")
- 16:55, 4 May 2023 Knightlord07 talk contribs created page Recon (Created page with "Reconaissance unit. High mobility. Good range of vision Unit Type: Ground Firerange: 1-1 Movepoints: 8 Vision 5 Fuel: 80/80 Ammo 1 10/10 Cost 4000")
- 16:52, 4 May 2023 Knightlord07 talk contribs created page Sniper (Created page with "Indirect infantry unit exceptionly strong against other infantry units. Can capture bases. Unit Type: Infantry Firerange: 1-1 Movepoints: 3 Vision 2 Fuel: 100/100 Ammo 1 10/10 Cost 2500")
- 16:51, 4 May 2023 Knightlord07 talk contribs created page Motorbike (Created page with "Infantry unit. High Mobility. Can capture bases. Unit Type: Infantry Firerange: 1-1 Movepoints: 5 Vision 2 Fuel: 70/70 Ammo 1 10/10 Cost 2500")
- 16:46, 4 May 2023 Knightlord07 talk contribs created page Mech (Created page with "Attack Power High. Can capture bases. Vision +3 when on mountains")
- 16:38, 4 May 2023 Knightlord07 talk contribs created page Infantry (Created page with "Cheapest Unit. Can capture bases. Vision +3 on mountains Unit Type: Infantry Firerange: 1-1 Movepoints: 3 Fuel: 100/100 Ammo 1 10/10 Cost 1000")
- 16:27, 4 May 2023 User account Knightlord07 talk contribs was created
- 15:40, 18 April 2023 Firewito talk contribs created page Rattigan (Created page with " Bio: "A dutiful CO of the Yellow Comet army addled by a childhood phobia. Blames Sensei for Yellow Comet's lack of former glory." Hit: Yellow Comet Miss: Infestations. CO Description: "Rattigan's troops are trained to be extremely capable at dealing with large regiments of units, but are taken off guard by lone units." Day to Day: Units firepower increase to 5% when fighting enemy units that have allies within 2 range, against lone enemies units have 10% less...")
- 14:28, 18 April 2023 Firewito talk contribs created page Kanbei (Created page with " Bio: "The emperor of Yellow Comet. A skilled commander who has a soft spot for his daughter." Hit: Sonja. Miss: Computers. CO Description: "All units have high offensive and defensive capabilities, but are expensive to deploy." Day to Day: All units firepower and defense increase to 15% but cost 20% more. CO Unit: Royal Guard. CO Zone: 2 Range, All units firepower and defense increase to 50%. xxxxXXX CO Power: Morale Boost. All units firepow...")
- 13:55, 18 April 2023 Firewito talk contribs created page Grimm (Created page with " Bio: "A Yellow Comet commander with a dynamic personality. Could care less about the details. His nickname is Lighting Grimm." Hit: Donuts. Miss: Planning. CO Description: "Firepower of all units is increased, thanks to his daredevil nature, but their defenses are reduced." Day to Day: All units firepower increase to 30% but have 10% less defense. CO Unit: AT Cycle. CO Zone: 3 Range, All units firepower increase to 50%. (150/100 units) xxxXXX CO Power: Kn...")
- 13:48, 18 April 2023 Firewito talk contribs created page Sensei (Created page with " Bio: "A former paratrooper rumored to have been quite the commander in his day. Cranky Paratrooper" Hit: Lazy, rainy days. Miss: Busy malls. CO Description: "Copters have incredibly high firepower, but naval units are weaker. Foot soldiers have increased firepower." Day to Day: Battle Copters firepower increase to 30%, Transport type units have +1 Move but his Naval units have 10% less firepower. CO Unit: Commando. CO Zone: 1 Range, Battle Copters fi...")
- 12:47, 18 April 2023 Firewito talk contribs created page Sonja (Created page with " Bio: "Kanbei's cool and collected daughter who likes to plan before acting. She excels in gathering information. Sees All, Knows All" Hit: Computers. Miss: Bugs. CO Description: "Keeps HP intel hidden from foes. Reduces enemy terrain defensive cover by one. However, she suffers from chronic bad luck." Day to Day: All units get +1 Vision, hides own units HP and has +5% bad luck. Reduces all enemy defense stars by 1. CO Unit: Intel Truck. CO Zone: 2 Range, Smo...")
- 20:31, 17 April 2023 Firewito talk contribs created page Walter (Created page with " Bio: "Commander of the Capitol Guard of Teal Islands. He excels in survival and sheer tenacity. The Long Standing Guardian" Hit: Tongue Twisters. Miss: Colloquialisms. CO Description: "Using Teal Isles intelligence division, Walter can view units' HP more accurately than other COs." Day to Day: Walter can see enemies HP as 100/100. CO Unit: Intel Truck. CO Zone: 2 Range, All units firepower and defense increase to 20%. xxxxxXXXX CO Power: Memento....")
- 17:13, 17 April 2023 Firewito talk contribs created page Joey (Created page with " Bio: "Loves to live and fight on the edge. He prefers risks and gambles over safety." Hit: Disadvantages. Miss: Cheaters. CO Description: "Joey likes to live on the edge. Units are stronger when engaging stronger units, but firepower is reduced when engaging a weaker unit." Day to Day: NONE. CO Unit: NONE. CO Zone: 3 Range, Units that attack an enemy that costs more funds gain 60% firepower, but lose 10% firepower when attacking a cheaper unit. (100/110 because...")
- 16:16, 17 April 2023 Firewito talk contribs created page Cassidy (Created page with " Bio: "An extremely belligerent member of Teal Island that is notorious for her ruthlessness. She fights purely for the thrill of battle and is feared by both enemies and allies." Hit: Roses. Miss: Violets. CO Description: "Cassidy's ruthlessness rubs off on her troops. Units show no mercy to enemy units equal to or below their own strength." Day to Day: NONE. CO Unit: NONE. CO Zone: 2 Range, Units gain 40% firepower against units that have the same HP or lower....")
- 13:54, 17 April 2023 Firewito talk contribs created page Greyfield (Created page with " Bio: "Wants to rule as the supreme global leader. Ambitious and power-hungry." Hit: Power. Miss: Insubordinates. CO Description: "Copter, seaplanes and sea units have higher firepower and defense." Day to Day: NONE. CO Unit: Missile Submarine. CO Zone: 3 Range, Transport Copters, Battle Copters, Water Planes and Naval units firepower increase to 20% and defense to 50%. xxxXXX CO Power: Supply Chain. All units refill all Ammo, Fuel an...")
- 13:43, 17 April 2023 Firewito talk contribs created page Waylon (Created page with " Bio: "A Teal Isle Commander. Destructive, egotistical and extremely vain." Hit: Living the good life. Miss: Responsibility. CO Description: "Air units have higher firepower and defense." Day to Day: NONE. CO Unit: Kirov. CO Zone: 2 Range, Air units firepower increase to 30% and defense to 40%. xxxXXX CO Power: Bad Company. Air units firepower increase to 30% and defense to 200%. Super CO Power: Wingman. Air units firepower increase to...")
- 13:30, 17 April 2023 Firewito talk contribs created page Davis (Created page with " Bio: "He is a coward who always sides with the winning side." Hit: Side with the winning side. Miss: Side with the losing side. CO Description: "Gains luck and mussfortune based on the amount of troops on the field." Day to Day: NONE. CO Unit: NONE. CO Zone: 3 Range, Davis gets +2% luck for every allied unit he has more than the enemy, up to a maximum of +50% luck. And gets +2% bad luck for every unit the enemy has over his allies, up to a maximum of +60% bad lu...")
- 22:43, 16 April 2023 Firewito talk contribs created page Amy (Created page with " Bio: "The Commander-in-Chief of Pink Frontier. A former physicist who was thrust into war. She is now a hardened naval commander." Hit: Quantum Theory. Miss: Hawke. CO Description: "She can command hovercraft units at optimal level. Reefs pose no problem for Amy's units." Day to Day: Reef move costs lower to 1 and Hovercraft type units get +1 Move. CO Unit: NONE. CO Zone: 2 Range, Hovercraft type units firepower increase to 80%. xxxXXXXX CO Power: Fluid D...")
- 22:28, 16 April 2023 Firewito talk contribs created page Nana (Created page with " Bio: "The lovable, cute, and amazingly talented granddaughter of Hachi. Known to be incredibly scary when angry." Hit: Artemis. Miss: Ozzy. CO Description: "Indirect attacks deal one HP of damage to all nearby units, no matter their allegiance." Day to Day: NONE. CO Unit: Siege Cannon. CO Zone: 2 Range, Indirect attacks deal 1 HP dmg to any units within 1 range of the target. xxxxxXXXX CO Power: Chain Reaction. Direct units now deal 2 HP...")
- 22:11, 16 April 2023 Firewito talk contribs created page Alexis (Created page with " Bio: "A crystal-obsessed person. Blindly follows orders." Hit: Crystals. Miss: Experiments. CO Description: "Units heal at half the normal rate on owned properties, but units still heal while standing next to them." Day to Day: Properties repair 1 HP less but repair 1 HP to units at 1 range. (Several properties can repair the same unit.)(Com towers are properties and repair at 1 range, Temporary Ports/Airports dont.) CO Unit: Repair Tank. CO Zone: 3 Range, A...")
- 21:15, 16 April 2023 Firewito talk contribs created page Aira (Created page with " Bio: "A reserved commander who is often found daydreaming. Likes to walk in the wind." Hit: Cool Breezes. Miss: Surprises. CO Description: "Aira never felt a need to specialize, so all units are average." Day to Day: NONE. CO Unit: NONE. CO Zone: 3 Range, All units firepower and defense increase to 20%. xxxxXXXX CO Power: Gust Storm. Enemy units consume 5 times more fuel and the weather changes to Sun. CO Zone Effect becomes global. Super CO Power:...")