Langrisser Vol1
Langrisser Vol1 created by Knightlord07
Featuring characters from Langrisser 1,2,3,4,5 (I,II,III,IV,V)
Get it via by Discord
Tier List
- S or higher broken
- A good or need balance
- B perfectly as balance
- C need buff/weak
- D need better buff/very weak
Info
This mod is from my ideas to add Langrisser characters into AW style gameplay, if any bugs you encountered on my mod please ask me on Discord so I can fix it up in no time, this is mod also known as Advancegrisser since I give it a actual name for it (KL07)
Army of Light/Legion of Glory Roster (OS)
From Langrisser 1 & 2 (I&II) WIP
Imperial/Empire Army Roster(BM)
From Langrisser 1,2,3 (I,II,III) WIP
Origin of Light Roster(GE)
From Langrisser 3 (III) WIP
Army of Darkness/Demon Tribe Roster(BH)
From Langrisser 2 & 4 (II,IV) WIP
Yeless Legend Roster(AC & BD)
From Langrisser 4 & 5 (IV & V)
(Landius) A/SS (Tank/Defensive)
- +Has more defense than firepower
- +CO Zone is large also buff his defense
- +COP make his unit more durable & hit harder in counter
- +SCOP will make his units into a brick walls (does not contain any nano machines)
- +He can be useful blocking off some chokepoints or form a massive wall
- -Has longer power meter
- -It is wise to use his powers depends on the situation on the battlefield
- -Difficult to break his walls due to his high defense
(Ricky) B/S (Balance)
- +He has balance with firepower & defense
- +His CO zone range is large also enchanted with his d2d
- +COP allow to buff his units firepower
- +SCOP is just OP Mode
- -Has a long Co meter
- -It is wise to use his powers
- -He can be overshadow other co's
- -His SCOP can bust your units up if you not prepare for that
(Rachel) (B) (Balance) Note: don't you get yourself mistake AW3 Rachel
- +Her units are well balance
- +CO zone enchanted her d2d up
- +COP allow her unit restore HP when attacking
- +SCOP allow her to summon a GuyFrame (Megatank) on HQ
- -Her power meter is long
- -Depends what the situation are you in if you need to use the powers
(McClaine) C/B (Support)
- +Allow to call in reinforcements on cities & cheaper unit cost
- +His CO zone buff firepower & defense
- +COP buff his firepower
- +Large Co zone range
- +SCOP allow him to build units on Temp Airport for air unit to build on
- -Require APC to build a temp airport to build air units
- -He is not that scary to face him
(Angelina) B/A (Balance/Offensive)
- +Her D2d increase firepower & defense while her Co zone effect enchanted her d2d up
- +Large CO zone range
- +COP increase lucky crits damage
- +SCOP increase firepower applies on naval & air units
- -Her powers depends what kinds of situation you in
- -Her SCOP only buff up air & naval units
- -Require naval nor air units to be good with her SCOP
(Shelfaniel) B/A (Support)
- +Her d2d allow her direct units disguise as indirects (Or called mini naval ships) & buff up indirects range
- +Her COP do global damage -2HP
- +Her SCOP turn her indirects into Siege Cannon++ that mean her indirects can snipe any units depends on the maps you choose & also it buff firepower
- -Her SCOP is only thing is threatening you if you provoke her to much
- -Her Global damage is scary but not so scary
(Serena) A (Defensive)
- +Her D2d just increase her defense while her Co zone effect increase bit
- +COP become a mini tank mode
- +SCOP become actual tank
- -It depends on the situation on the battlefield if you need to use her powers
- -Her unit can take pot shots from Shelfaniel or any other Indirects Co's
(Ranford) A/SS (Balance/Offensive) Note: please skip his SCOP animation to process the game
- +His D2d buff his firepower & defense also add his Co zone effect as well
- +COP buff his firepower
- +SCOP can act again, heal 3HP, buff firepower & defense & increase movement (Eagle & Andy SCOP make it broken!)
- +Large Cozone Range
- -His power meter is quite long
- -It will be difficult to face him due to his SCOP can caught you off guard
(Sigma) B/A (Support)
- +D2d increase firepower & indirect range, while his co zone effect buff his firepower
- +COP buff his range up
- +SCOP turn direct unit into indirect firing range & buff firepower
- -Not to scary to face him in 1v1 match
- -SCOP can be a problem
(Lambda) A/SS (Support) Sidenote: if Carin doesn't have buff on plain tiles here your actual solution co
- +Her d2d is just buff her units while standing on nature terrains (including plain tile) & buff firepower, while her Co effect is buff her d2d up
- +COP buff her units up on nature terrains
- +SCOP buff firepower & nature terrains
- -Any non nature terrains won't help her units in the fight
- -She is only good at nature terrains (she really need to touch some grass & talk to trees)
- -Her power meter is short so expect her power been use offend
(Brenda) B/A (Balance)
- +Her d2d applies on air & ground units, while her CO effect enchanted her d2d applies on air & ground
- +Her COzone range is large
- +COP buff her firepower
- +SCOP buff her firepower & defense
- -Her d2d should be focus on ground & air rather than other units such as naval & infantries
- -Can get caught off guard if she use her SCOP
- -Require an airport to make her air units strong
(Alfred) B/A (Balance)
- +His d2d buff up his naval & ground, while his Co effect buff his defense
- +COP allow him to buff firepower
- +SCOP buff naval & ground units
- -Require harbor to be good with naval
- -His d2d applies on ground & naval, so any map without harbor that can be bad for him
(Clarett) A/S (Offensive)
- +Her d2d make her units strike very hard due to high luck, while her Co effect buff her firepower
- +Her Cozone Range is quite large
- +COP buff her luck make it more deadly luck damage
- +SCOP buff luck & firepower make her units become deadly killers
- -Her SCOP is the problem you might face
- -Her power meter is long so expect her use her normal or saving up her super