Building
Revision as of 04:38, 26 November 2023 by Knightlord07 (talk | contribs) (Created page with "Building in the game can be modified. Building in the game can be manipulated by coding it {| class="wikitable" style="margin:auto" |+ Available actions |- ! Building name !! Terrain stars!! Income !! Description |- | __zblackhole_factorybase || 0 || 0 || allow you to produce air, ground & naval unit from 3 doors |- |- | __zvolcanbase || 0 || 0 || deal -5HP each days |- |- | airport || 3 || 1000 || allow to build & resupplies air units |- |- | amphibiousfactory || 3 ||...")
Building in the game can be modified. Building in the game can be manipulated by coding it
| Building name | Terrain stars | Income | Description |
|---|---|---|---|
| __zblackhole_factorybase | 0 | 0 | allow you to produce air, ground & naval unit from 3 doors |
| __zvolcanbase | 0 | 0 | deal -5HP each days |
| airport | 3 | 1000 | allow to build & resupplies air units |
| amphibiousfactory | 3 | 1000 | allow you to build & resupplies hovercrafts units |
| depot | 2 | 0 | allow to resupplies ground units only half of it supplies per turn |
| factory | 3 | 1000 | allow you to build & resupplies ground units |
| field_base | 3 | 0 | it act like an hq without 1000 income |
| forthq | 4 | 1000 | it an hq but it harder to capture & have extra 1 defense star |
| harbour | 3 | 1000 | allow you to build & resupplies naval units |
| hq | 3 | 1000 | it act like players goal to defeat your opponent by capping their hq in order to win |
| labor | 3 | 1000 | allow you to build oozium unit |
| mine | 3 | 3000 | give you 3000 income per turn |
| oilrig | 3 | 3000 | give you 3000 income per turn |
| pipestation | 3 | 2000 | it allow you to build & resupply piperunner |
| powerstation | 2 | 0 | allow you increase powermeter charge 20% |
| rader | 3 | 0 | increase FOW vision range +5 |
| silo | 2 | 0 | empty missile silo |
| silo_rocket | 2 | 0 | allow you to fire the silo rocket & deal -3HP |
| temporary_harbour | 1 | 0 | But an apc need to build it, it act like an harbour but it only allow naval units repair & resupplies |
| temporary_airport | 1 | 0 | But an apc need to build it, it act like an airport but it only allow air units repair & resupplies |
| tower | 3 | 0 | increase firepower +10 |
| town | 3 | 1000 | allow to resupplies or repair any ground units |
| zblack_building_destroyed | 0 | 0 | destroyed black hole building |
| zblack_building_cannon_(N,E,S,W) | 0 | 0 | it will deal -5HP per turn with larger range only target single unit |
| zcystall | 0 | 0 | allow you to heal +2HP & resupplies by it surrounding units |
| zdeathray_(N,E,S,W) | 0 | 0 | deals -8HP damage need to wait until 7 days are up |
| zdesertweld_(n_s, e_w) | 0 | 0 | reduce indirect firing range -1 |