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Combined display of all available logs of Commander Wars. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 02:42, 10 March 2024 Admin talk contribs created page List of Modded COs (Created page with "{| class="wikitable sortable" ! scope="col" | List_of_Modded_and_Playable_Custom_COs_for_Commander_Wars || scope="col" | || scope="col" | || scope="col" | || scope="col" | |- | Last Updated: || March 9th, 2024 || || || |- | Name || Mod || Image / Dossier || Creator(s) || Last Updated |- | Aaron || KTeknis Projects (Older version) || || KesalahanTeknis, Marmalad || April 23rd, 2022 |- | Agnes || KTeknis Projects || || KesalahanTeknis || December 18th, 2022 |- | A...")
- 00:18, 26 November 2023 Admin talk contribs deleted page Units (content was: "== List of Units == === Ground and Hover Units === {| class="wikitable" !colspan="10"| Ground and Hover Units |- |style="text-align: center;"|'''Infantry''' |style="text-align: center;"|'''Mech''' |style="text-align: center;"|'''Motorbike''' |style="text-align: center;"|'''Sniper''' |style="text-align: center;"|'''Recon''' |style="text-align: center;"|'''APC''' |style="text-align: center;"|'''Flare''' |style="text-align: center;"|'''Artillery'''...")
- 18:46, 28 October 2023 Admin talk contribs created page MediaWiki:Common.js (Created page with "Any JavaScript here will be loaded for all users on every page load.: <!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-CNDYRHT3QN"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-CNDYRHT3QN'); </script>")
- 03:52, 17 September 2023 Admin talk contribs created page Game Actions (Created page with "Actions in the game can be modified. Actions in the game can be manipulated by creating an '''actions''' folder inside the mod. The following is a list of the available actions in the game: {| class="wikitable" style="margin:auto" |+ Available actions |- ! Action name !! Constructor name!! Description |- | Power of CO 0 || ACTION_ACTIVATE_POWER_CO_0 || Activation of the CO power in the front position |- | Power of CO 1 || ACTION_ACTIVATE_POWER_CO_1 || Activation of the...")
- 03:22, 12 September 2023 Admin talk contribs created page Custom Unit (Created page with "'''Notice: Modding tutorials assume you know at least the basics of coding or scripting. Commander Wars uses Javascript as the Scripting Language.''' In case you want to learn more about Javascript, you can check the tutorial here: [https://www.youtube.com/watch?v=fju9ii8YsGs Derek Banas' Javascript tutorial] , purchase O'Reilly's excellent book on the subject [https://www.amazon.com/JavaScript-Definitive-Most-Used-Programming-Language/dp/1491952024/ JavaScript: The Def...")
- 18:04, 4 May 2023 Admin talk contribs created page Category:Units(Gameplay) (Created page with "This lists the units of the game, from a gameplay perspective, for modding the units, check out: Category:Units")
- 05:42, 3 March 2023 Admin talk contribs created page Naval Units (Created page with "Naval Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Naval''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === Gam...")
- 05:00, 3 March 2023 Admin talk contribs created page Air Units (Created page with "Air Units' stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Air''' variable.For instance: <syntaxhighlight lang="javascript"> CO_TEST.getOffensiveBonus = function (co, attacker, atkPosX, atkPosY, defender, defPosX, defPosY, isDefender, action,luckmode, map) { if (co.getIsCO0() === true) { switch (co.getPowerMode()) { case GameEnums.PowerMode_Power: if (attacker.getUnitType() === GameEnu...")
- 04:11, 3 March 2023 Admin talk contribs created page Infantry Units (Created page with "Infantry Units stats and properties can be modified as a whole, by using the '''GameEnums.UnitType_Infantry''' variable: For instance:")
- 03:27, 19 January 2023 Admin talk contribs created page Setting up a server on Linux (Created page with "As of January 2023, the server code cannot be properly run under most common distributions, under a server environment. The reason behind this has to do, with the bleeding edge dependencies the server code uses, particularly Qt dependencies. This guide will assume an Arch Linux environment. ==Download== Download the server version of the latest compilation of the game. You may find the download under the [https://github.com/Robosturm/Commander_Wars/releases Releases p...")
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