Varlot: Difference between revisions
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{{CoW CO Infobox | {{CoW CO Infobox | ||
|color=800080 | |color=800080 | ||
|name=[[File:icon_dm.png|left|48px]]Varlot | |name=[[File:icon_dm.png|left|48px]]Varlot[[File:Varlot mugshot.png|right]] | ||
|image= | |image=[[File:co_varlot+nrm.png]] | ||
|caption=Appear in COW | |caption=Appear in COW | ||
|affiliation=[[File:icon_dm.png|link=Dark Matter]]DM | |affiliation=[[File:icon_dm.png|link=Dark Matter]]DM | ||
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|specialty=Income pervent gain | |specialty=Income pervent gain | ||
|unit=Smuggler | |unit=Smuggler | ||
|zone=3 Range, All units firepower and defense increase to 20% | |zone=[[File:co_varlot+mini.png]]<br/>3 Range, All units firepower and defense increase to 20% | ||
|power=Acquisition | |power=Acquisition | ||
|superpower=Hostile Takeover | |superpower=Hostile Takeover | ||
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Super CO Power: Hostile Takeover. | Super CO Power: Hostile Takeover. | ||
All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%. | All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%. | ||
[[category:Gameplay]] |
Latest revision as of 15:48, 25 November 2023
Bio: "This CO joined the military and rose through the ranks, not quickly enough. Currently is a sub-commander."
Hit: Caviar.
Miss: Ethics.
CO Description: "Varlot reduces the income from a property he captures by an amount proportional to its Capture Points."
Day to Day: Reduces the income of enemy buildings he is capturing by Income * Capture points / 20. (10 capture points makes a city only give 500 funds)
CO Unit: Smuggler.
CO Zone: 3 Range, All units firepower and defense increase to 20%.
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CO Power: Acquisition.
All units get 5 bonus capture points and Varlot gets 1/4 of the enemies income. Units firepower increase to 10% and defense to 20%.
Super CO Power: Hostile Takeover.
All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%.