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Super CO Power: Hostile Takeover.
Super CO Power: Hostile Takeover.
           All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%.
           All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%.
[[category:Gameplay]]

Latest revision as of 15:48, 25 November 2023

Icon dm.png
Varlot
Varlot mugshot.png
Co varlot+nrm.png
Appear in COW
Affiliation

Icon dm.pngDM

Region

Alpha Land

Bio

This CO joined the military and rose through the ranks, not quickly enough. Currently is a sub-commander

Hit.pngHits

Caviar

Miss.pngMisses

Ethics

Skill.png Skills Skill.png
Specialty

Income pervent gain

CO Unit

Smuggler

CO Zone

Co varlot+mini.png
3 Range, All units firepower and defense increase to 20%

Power.png CO Power

Acquisition

Superpower.png Super CO Power

Hostile Takeover

Power Meter

Smaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmaller CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.pngSmall CO Power Star Icon.png

Theme

CO's theme song

Bio: "This CO joined the military and rose through the ranks, not quickly enough. Currently is a sub-commander."

Hit: Caviar.

Miss: Ethics.

CO Description: "Varlot reduces the income from a property he captures by an amount proportional to its Capture Points."


Day to Day: Reduces the income of enemy buildings he is capturing by Income * Capture points / 20. (10 capture points makes a city only give 500 funds)

CO Unit: Smuggler.

CO Zone: 3 Range, All units firepower and defense increase to 20%.


xxxxXXXX

CO Power: Acquisition.

         All units get 5 bonus capture points and Varlot gets 1/4 of the enemies income. Units firepower increase to 10% and defense to 20%.

Super CO Power: Hostile Takeover.

         All units repair 4 HP and the enemy pays for it, for every 1 HP over 10 they repair the unit gets 10% extra firepower. Units firepower increase to 10% and defense to 20%.