Hammer: Difference between revisions
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Knightlord07 (talk | contribs) No edit summary |
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*Can make a large hordes of aircrafts, navies & ground units | *Can make a large hordes of aircrafts, navies & ground units | ||
*Turn any map into naval/air combat since your opponent doesn't have any harbour or airport to respond your threats | *Turn any map into naval/air combat since your opponent doesn't have any harbour or airport to respond your threats | ||
*The secret feature is HQ | |||
==Cons== | ==Cons== | ||
*It will be difficult to controls cities | *It will be difficult to controls cities |
Revision as of 14:55, 15 May 2023
Hammer was created by Knightlord07
Get it via by Discord
Pros
- Gain lots of funds starting turns
- cheaper unit cost without any firepower loss
- Cop gain better cheaper price cost
- Scop allow him to build on Temp building such as harbour & airport
- While his scop allow him to get ridiculous cheaper price you can just built whatever unit you want
- Large co zone for 20% firepower & defense
- Can make a large hordes of aircrafts, navies & ground units
- Turn any map into naval/air combat since your opponent doesn't have any harbour or airport to respond your threats
- The secret feature is HQ
Cons
- It will be difficult to controls cities
- Need an APC to build temporary building if you want a naval or air units
- His scop can build bunch of megatanks from cities to make your life horrifying to see his megatanks
- His cop & scop are his biggest strength allow him to get ridiculous unit price cost
- You are facing a co who turn into a high funds battle
- His scop allow opponent player to build anything as well that including HQ to build a hovercraft from it!
- Gain more funds than your opponent does