Mario Kart
Mario in a Kart was created by XnKradst
This co's is pretty much an luck/rng co type & it very chaos as well
List of Items
Mushroom will reduce movement cost 1 & turn them into road tiles
Red Shell will increase firepower +30%
Green Shell will increase & decrease luck 20%
Star will increase defense +75%
Golden Mushroom increase movement +2
Bob-omb increase firepower +50% & deal splash damage -1HP only at adjacent units
Super Horn will deal -1HP when starts the turn & it can splash damage adjacent units
Boo turn the his units into stealth
Coin will increase +1% firepower per HP up to 10%
Banana will increase defense +10 but decrease movement point by -1
Blooper reduce vision by -1
Pros+
- Start with +10 both firepower & defense when CO board a unit
- COP can deal -1HP global damage only applies on undamage units & it can debuff opponents units movement by -1
- SCOP can deal -5HP it can hit 3 tiles away & target the highest value unit on the field
- Depends on what type of items you currently have either if it is a speed, firepower, defense or splash damage
Cons-
- Blooper is pretty much useless on non FOW match it can really reduce the unit vision range -1
- SCOP pretty much can do a friendly fire both foes & friends alike
- COP can be pretty useless if there are any undamage units but take the reduce movement
- The items can pretty much does not like the favour you wanted for
- You got to pray your RNG gods for a good item
- Power meter is long