Mario in a Kart was created by XnKradst

This co's is pretty much an luck/rng co type & it very chaos as well

List of Items

Mushroom will reduce movement cost 1 & turn them into road tiles

Red Shell will increase firepower +30%

Green Shell will increase & decrease luck 20%

Star will increase defense +75%

Golden Mushroom increase movement +2

Bob-omb increase firepower +50% & deal splash damage -1HP only at adjacent units

Super Horn will deal -1HP when starts the turn & it can splash damage adjacent units

Boo turn the his units into stealth

Coin will increase +1% firepower per HP up to 10%

Banana will increase defense +10 but decrease movement point by -1

Blooper reduce vision by -1

Pros+

  • Start with +10 both firepower & defense when CO board a unit
  • COP can deal -1HP global damage only applies on undamage units & it can debuff opponents units movement by -1
  • SCOP can deal -5HP it can hit 3 tiles away & target the highest value unit on the field
  • Depends on what type of items you currently have either if it is a speed, firepower, defense or splash damage

Cons-

  • Blooper is pretty much useless on non FOW match it can really reduce the unit vision range -1
  • SCOP pretty much can do a friendly fire both foes & friends alike
  • COP can be pretty useless if there are any undamage units but take the reduce movement
  • The items can pretty much does not like the favour you wanted for
  • You got to pray your RNG gods for a good item
  • Power meter is long